Raleigh Kerrigan (Daeva)
Vampire
Daeva
Quote 1
Toreador
The Carthian Movement
Raleigh Kerrigan
Raleigh Kerrigan
Portrayed By: Cristina Scabbia
Full Name: Raleigh Emilie Kerrigan
Date of Birth: June 17th, 1874
Date of Death: April 23rd, 1900
Age: 137 years old
Apparent Age: Late Twenties (26)
Occupation:
Virtue: Temperance
Vice: Envy
Clan: Daeva
Bloodline: Toreador
Covenant: Carthian Movement
Concept:

Soundtrack

  • CharGen - pg 91
  • Daeva - pg 105
  • Toreador - pg 247
  • The Carthian Movement - pg 47


Description

Raleigh stands five foot, seven inches tall and looks to be in her early twenties. She has shoulder length black hair which frames her angular face. She has a lean and athletic build that is toned. Her eyes are a dark brown color that stares out with unknown wisdom. Above her eyes are two thin and narrow eyebrows. She has a fairly short and narrow nose, a mouth that is well shaped and can look very mean or extremely generous, but always looks sensual and her eyes are kind. An ample pair of breasts rests on her chest. She has quarter inch fingernails that are painted a dark red color.

Pale silken flesh is wrapped in dark fabric, a stylish tailor made dark grey business suit. The jacket is a short bolero jacket, double rows of glittering golden buttons lining the front. The slim lapel and cuffs of the jacket are folded sharply. Sparsely concealing beneath the short jacket, she seems to be poured into a white button up shirt and a dark grey skirt. The skirt hugs tightly to her curvy hips. Nipping tightly about her narrow waist then clings tightly over her curvaceous hips and shapely buttocks, the skirt hem then tapers about her mid-thighs. The shapely, sleek muscles of her legs are added definition by sheer black stockings. Firm calves narrowing to delicate ankles. On her feet is a pair of black heeled shoes. Around her neck is a silver razor blade pendant, which hangs down to her collar bone.


RP Hooks

  • History Museum - Raleigh works at a museum.
  • Vampire - Raleigh is a vampire.

Background


Character Sheet

sheet.jpg

Weakness

Perhaps out of some deep longing for the true passions they lost after the Embrace, the Daeva have difficulty steeling themselves against hedonism they allow themselves as members of the Damned. Any time a Daeva has an opportunity to indulge her Vice but does not do so, she looses two points of Willpower (as opposed to gaining one by partaking in its pleasures).

In addition, all members of the Toreador bloodline share their inceptor's peculiar obsession with fine art. Whether this obsession is imposed culturally or inherited mystically is unknown, but most Toreador hardly recognize it as a weakness at all. When a Toreador is exposed to a work of art in a particular style (chosen at character creation), he becomes intensely fascinated with it and is unable to divert his attention. (General examples include sculpture, painting, music, drama, dance, jewelry and fashion. Most Toreador also focus on the work of specific artists, styles or movements that were popular among the cultural elite when they were Embraced.) The player must spend a Willpower point or succeed at a reflexive Resolve roll to break the spell, or the Toreador does nothing but focus on the object of fascination for the rest of the scene, or until said object is taken away. The character also regains control if he is attacked or otherwise
physically broken from his reverie.

The nature of this obsession need not necessarily be rapt appreciation. While the average Toreador is entranced by
beauty, some focus all of their scornful energy on the work of a particular artist, period or movement that they despise, criticizing it vehemently and mercilessly for as long as others are willing to listen.


Stereotypes

Need to go through and update these with Raleigh's point of view.

Races

Mortals - Such simple creatures. I'm grateful not to be one any longer. Still… I do wish I could remember just a bit more clearly what it felt like.
Changelings - Blah
Sin-Eaters - Blah
Hunters - Blah
Mages - The idea of a mortal with that sort of power is… fascinating. Surely they wouldn't mind conversing for just a bit.
Werewolves - No thank you. The Gangrel are quite feral enough.

Covenants

The Invictus - Viciously anachronistic
The Ordo Dracul - Hiding something malignant
The Lancea Sanctum - Blind fanatics
The Circle of the Crone - Detached from reality
The Unaligned - Selfish and without cause

Clans

Gangrel - They are beasts, to be sure, but their animal bodies contain a terrible ferocity.
Mekhet - They confine themselves to the shadows, but out of comfort or fear?
Nosferatu - They wear on the outside what all Kindred are within.
Ventrue - Which is the greater curse to bear, weakness of mind or the responsibilities of keeping one's fellows?

Gallery

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