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Hair: Brown
Eyes: Red/Blue Contacts
Height: 5’7”
Weight: 125 lbs.
Appearance Styles
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| Left Side | Right Side | |
|---|---|---|
| Normal Appearance | Hunting Appearance | |
Coming Soon…
Description
Normal
Coming Soon…
Hunting
She is dressed in a black shirt that ties together in the front with a strand of leather and fits loose against her without restricting her movements. A pair of black pants cover her slender legs which are held up by a black leather belt with a hunting knife in its sheath hanging from it. The cuffs of her pants disappear into a worn pair of calf-high black combat boots that look as if they have been taken care of and have a military style boot knife stuck in her left boot. She wears a leather pendant on a leather strap around her neck and over her shoulders is a fox fur. A leather strap branded with a Celtic knot in the center is strapped to her left wrist.
Her eyelids and area around her eyes are darkened with black paint and her skin has been paled with foundation. On the right side of her face, she has blue paint which starts at the peak of her eyebrow and circles around to her jawbone, ending at her mid cheek. Beneath this half circle is a short horizontal line that is the same width as the half circle. On the right side of her face she has two small vertical lines, one in line with the center of her eye and another at the corner of her eye. Beneath these are two longer vertical lines that go down her cheeks with a third, shorter, line coming down from the edge of her eye socket. Beneath her lower lip is another blue line that curves beneath her chin. From her hairline to the center of her head has been held back by white paint that shows the dark hair beneath in some areas. Her neck, shoulders and right forearm are covered with intricate Celtic designs drawn in black paint.
Personality
Coming Soon…
Fame Infamy
Coming Soon…
Family
Coming Soon…
- Mother - (d. 2001)
- Was a human.
- Dies in childbirth.
- Father - Connor (d. 2008)
- Dies at the hands of anti-mutant group.
- Was a mutant.
- Able to detect life forms around him.
- Sons of Ireland killed him.
- Brother - Daniel (d. 2016)
- Was a member of the IRA.
- Raised Celeste after father's death.
- Killed in a raid on IRA compound by police.
Traits
| Awareness: | Good (6) | Grace: | Good (6) | Resilience: | Good (5) |
| Charm: | Poor (2) | Looks: | Moderate (3) | Smarts: | Moderate (3) |
| Cool: | Good (5) | Muscle: | Moderate (4) | Willpower: | Moderate (4) |
Skills
Poor: 1-2, Moderate: 3-4, Good: 5-6, Great: 7-8
| Animal Handling: | Moderate (4) | Archery: | Good (5) | Climbing: | Moderate (3) |
| Cooking: | Moderate (3) | Deception: | Moderate (4) | Escaping: | Moderate (4) |
| Etiquette: | Poor (2) | Fighting: | Good (6) | Firearms: | Moderate (3) |
| Gymnastics: | Good (5) | Herbology: | Good (4) | Hiding: | Moderate (3) |
| Info Gathering: | Poor (2) | Intimidation: | Moderate (4) | Language: | Good (6) |
| Melee: | Good (5) | Negotiation: | Moderate (3) | Persuasion: | Moderate (4) |
| Sneaking: | Great (7) | Swimming: | Poor (2) | Throwing: | Good (5) |
- Animal Handling: Celeste has handled several farm animals in her early years as her family could afford them. She knows how to care and slaughter these animals.
- Archery: Celeste has been using archery since she was a child. It is her weapon of choice for it's silence and reliability.
- Climbing:
- Cooking: Celeste is able to cook and clean any animal she hunts. These are mostly prepared by campfire but she can make them taste decent.
- Deception:
- Escaping:
- Etiquette:
- Fighting: During her training with the IRA, she learned close combat techniques and is more than capable of handling herself in a fight. She is also trained in strategy for Guerrilla warfare.
- Firearms: While she's better with a bow and arrow, she does know how to use a gun and can often hit her target. She prefers her bow since it's silent.
- Gymnastics:
- Herbology: Celeste's father taught her how to live off the land and which plants can be used for medicine and which are edible.
- Hiding:
- Information Gathering:
- Intimidation:
- Language: Celeste's native language is Irish Gaelic and she is fluent in English.
- Melee: Celeste prefers to use melee weapons over firearms. She feels that any idiot can kill someone with a gun, but using a melee weapon takes skill. Her weapons of choice are knives and daggers which can be easily thrown.
- Negotiation:
- Persuasion:
- Sneaking:
- Swimming: Celeste doesn't know how to swim very well. She is fine in the water until the depth of the water goes above her head and she is unable to touch the ground.
- Throwing: With Celeste's preference in using knives and daggers, she has learned to use them both as handheld weapons as well as throwing weapons. She has practiced more with these weapons than any others.
Powers
Enhanced Agility: Great (8)
Range: Self
Description:
Defects:
Natural Weaponry: Good (6)
Range: Self
Description: Retractable claws. Stronger than fingernails.
Defects: Continues to grow and requires maintenance.
You are equipped with either claws or bony spikes. You must decide where exactly they are located.
Notes: Natural weaponry must be natural. Please do not attempt to mimic Wolverine.
Enhanced Senses: Good (5)
Range: Varies
Description: Hearing and Smell only. Always on.
Defects: Effectiveness varies by area conditions. Wind can carry scents and sounds further or cover them completely. Loud noises and smells can over power her and render them useless.
Night Vision: Good (5)
Range: Line of Sight
Description: Amplifies existing small amount of light. Depending on how much light is available, she can see in complete darkness as if in a darkened hallway to as if it were daylight. The more light available, the better she can see in darkness.
Defects: Doesn’t work without a source of light.
You can switch your visual senses to see plainly at night or in complete darkness.
Invisibility: Rank (#) - Not sure about having this power.
Range: SelfDescription:
Defects:You can bend light around your body, so that you can’t be seen by those whose vision is confined to the visible spectrum. Cameras and other standard imaging devices are likewise incapable of registering your presence. You can, however, be detected by thermal imagers and some mutant powers.
Weaknesses
Anger Problems
Short tempered when it comes to Mutants and their struggle. Feels that if human's are with mutants, then they are against them and must be broken.
Hatred
Anyone with Anti-Mutant beliefs and members of Anti-Mutant groups.
Hunted
Being hunted by members of POWER for her attacks. If captured, she would most likely be beaten, paraded around on all of POWER's propaganda and then executed in secret to show other mutants what happens if they mess with them.
Obvious Mutation
Celeste's eyes are naturally red in color. This is caused by her mutation and can be easily covered by colored contacts or sunglasses. Should anyone see her true eye color, they will know she is a mutant. She also has upper and lower fangs similar to a canine and claws in her fingernails both of which are retractable.
Background
- Celeste was born on April 17th, 2001 in a small farm twenty miles outside Dublin, Ireland.
- Mother died in child birth.
- She was a Human.
- Father was a mutant.
- Power to detect and identify lifeforms around him.
- Was completely self sufficient.
- Never sent either child to school.
- Taught them to read/write.
- Taught them to hunt, track and survive off the land.
- Hunted using bow and arrow.
- Couldn't afford a gun or ammo.
- Taught her to speak English.
- Mutants are cast out of the city of Dublin and throughout many areas of Ireland.
- Thought to be the children of the Devil by humans.
- Anti-Mutant groups become more numerous and hold thousands of members.
- Father was exiled from the village and they lived in a hovel outside the city limits.
- Celeste, aged 5.
- Had to learn to hunt, track, and survive off the land.
- There is no help from the village.
- Father killed by an Irish Anti-Mutant group (Sons of Ireland).
- Celeste, aged 7.
- Hatred for Anti-Mutant groups founded.
- Grows throughout her life.
- Sees how they treat mutants.
- Grows throughout her life.
- Hardships lasts for 1 more year.
- Celeste, aged 12.
- Both are forced to steal and rob to survive.
- Brother joins the IRA who become a second family.
- Her brother and the IRA help raise her.
- Not allowed to participate.
- Only hangs around the headquarters.
- The two relocates to Quin.
- Celeste's powers manifest.
- Eyes turn red.
- Claws replace fingernails (painful)
- Teeth grow upper and lower fangs (similar to canine).
- Claws and teeth can't retract yet.
- Forced to hide her teeth, cover her eyes with sunglasses and wear gloves or keep her hands in her pockets.
- Brother was killed in a raid by the police on a IRA compound.
- Celeste, aged 15.
- Escaped through escape passage in ground.
- Makes it back to the HQ through the wilderness.
- Becomes active within the group.
- Adopted her code name.
- Arduinna.
- Dons war paint when she does a job.
- In honor of her ancestry.
- Starts training with the group.
- Adopted her code name.
- Earns her chance for a big job.
- Celeste, aged 17.
- Blow up the police headquarters.
- Completes the job, but something goes wrong.
- Kills high ranking official of Ireland.
- Forced to flee the country.
- Travels to America aboard a container ship.
- Hidden in a container with several other IRA members.
- Travels to America aboard a container ship.
- Completes the job, but something goes wrong.
- Arrives in New York after a week journey.
- Port of New York and New Jersey.
- Must wait until the port closes before leaving container.
- Stays in safe house for IRA in New Jersey.
- Leaves on her own after only a few months.
- Travels to New Orleans, Louisiana.
- Lives off the land in the more dryer and wooded areas.
- Continuously attacks POWER's public assets.
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- Done in revenge for her father.
- Attacked on two occasions by Gen-M.
- Was thwarted on both occasions, but normally unharmed.
- Mutant kids in black hoodies and white masks.
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- Gains the attention of Genesis and their leader, Omen.
- Eventually becomes hunted by POWER.
- Is approached by members of Genesis and is offered membership.
- Celeste, aged 18.
- Accepts and becomes Genesis's tracker and scout.
- Locates targets of interest to Genesis and Omen.
- Gathers data about potential members and targets.
- Has never met Omen.
- Orders are given indirectly.









